So I would really think it would be cool is if I could give my Linux users a copy of my game without them having to install LOVE2D.
Now, I remember a while back (back when I still used Windows on a daily basis), I was able to slap all the LOVE2D libraries inside of a .love file and get it into a '.exe' file and be able to run it on non-LOVE2D boxes. However, I forgot how to do this one Windows, and I have no idea how I could get it done for a Linux box.
I'm also running into a problem where I want to implement a little bit of game security with using HTTPS. I found a library thing here: https://github.com/brunoos/luasec but it requires that OpenSSL be installed on the box, or a path to the library/binaries. What would be nice is if I could include OpenSSL inside of my game and not have to do any external stuff, but I have no idea how that magic works.
That brings me to my next issue: I heavily favor Linux (Ubuntu), but I also want to be able to keep the game pretty much the same code across all platforms, so I don't screw over my Windows users. If I do have to install OpenSSL, I have to manage several different installations--Windows OpenSSL, Ubuntu/Debian OpenSSL, and any other flavor of Linux I want to support, because one size does not fit all with installing this common library on machines (like RedHet/CentOS need yum instead of apt).
Running LOVE2D on Linux without Install
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Re: Running LOVE2D on Linux without Install
There is an AppImage distribution available that works without installation. You can modify it to include your game and required libraries.
See polyamory for reference. The wrapper-love script runs the LÖVE app that is included in the AppImage.
See polyamory for reference. The wrapper-love script runs the LÖVE app that is included in the AppImage.
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