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Dragonbones in Lua
Posted: Fri Dec 14, 2018 12:30 am
by hurdamurda
Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.
Thanks
Re: Dragonbones in Lua
Posted: Sat Dec 15, 2018 4:47 am
by MissDanish
hurdamurda wrote: ↑Fri Dec 14, 2018 12:30 am
Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.
Thanks
You could export them as images as well, that should work I think.
Re: Dragonbones in Lua
Posted: Tue Sep 10, 2019 6:47 am
by DraconianRain
I realise this is an old post but, Dragonbones can export sprite sheets. So no matter what, you can use your Dragonbones animations in just about any game engine.