the code is a mess, but it works anyway, this is just a proof of concept:
WASD to move
mouse to look around
F to show line
simple .obj file renderer
- ShoesForClues
- Prole
- Posts: 15
- Joined: Wed Dec 12, 2018 1:43 pm
Re: simple .obj file renderer
Dang, beated me to it! I just created my own basic 3D renderer along with my own .obj importer.
https://love2d.org/imgmirrur/6VbH5tF.png
Though, mine is pretty laggy.
https://love2d.org/imgmirrur/6VbH5tF.png
Though, mine is pretty laggy.
Re: simple .obj file renderer
really nice, pretty reasonable mine is faster because it doesnt have any textureShoesForClues wrote: ↑Wed Dec 12, 2018 1:46 pm Dang, beated me to it! I just created my own basic 3D renderer along with my own .obj importer.
https://love2d.org/imgmirrur/6VbH5tF.png
Though, mine is pretty laggy.
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- Prole
- Posts: 4
- Joined: Wed Mar 01, 2017 9:29 pm
Re: simple .obj file renderer
Sup.
I really like how simplistic the code is, with no GLSL trickery. It encouraged me to try adding some basic texture loading and rendering (done with Meshes - the way faces are projected facilitated the job). Well done.
I don't use this account anymore.
Re: simple .obj file renderer
Looks great, can i get the .love file?Monster psychic cat wrote: ↑Thu Dec 20, 2018 2:57 am
Sup.
I really like how simplistic the code is, with no GLSL trickery. It encouraged me to try adding some basic texture loading and rendering (done with Meshes - the way faces are projected facilitated the job). Well done.
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Re: simple .obj file renderer
I'll just leave this here~
viewtopic.php?f=5&t=78943
Over on the excessive github (see my sig) we have full 3d and animation working in love, over 10 3d gamejam games using love.
obj and iqm/iqe support~
viewtopic.php?f=5&t=78943
Over on the excessive github (see my sig) we have full 3d and animation working in love, over 10 3d gamejam games using love.
obj and iqm/iqe support~
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
LÖVE3D - A 3D library for LÖVE 0.10+
Dev Blog | GitHub | excessive ❤ moé
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