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Separating the game from the engine?

Posted: Mon Oct 01, 2018 2:13 pm
by FrostNata
Hello,

There's a game which i want to separate it from the .exe extension, so that i may be able to replace it's contents (it's the game i want to mod a little bit, or at least change only cosmetically) but the problem is, is that i do not know how to split them, so that i may gain both .exe extension and the content, which is in zip. extension.

The game, is actually very good Tower Defense game, Kingdom Rush.

It is running on Love2d, and i have some interest of toying with it, for my own personal use.

Any suggestions?

Re: Separating the game from the engine?

Posted: Tue Oct 02, 2018 11:39 am
by pgimeno
Hello, welcome to the forums.

First, check that the license and/or your laws allow you to modify the code. For example, Spanish laws implicitly allow you to make modifications if they are necessary for the program to work (e.g. fix bugs), but otherwise you need to be authorized by the copyright holder.

If you're authorized, the easiest way will probably be: rename the .exe to .zip, unzip it to a folder, install love, call it using: love <folder>