When making my game for ios, i realized that my monitor is much bigger than a phone; therefor it has more pixels.
My game uses pixel measurements, and i do not want the entire screen of the Phone to display only the "S" and the "T" in "Start"
I am worried this might mess with the build on the iPhone, iPad, you get the idea.
If love does take care of the "too many pixels" problem then how does it take care of it? Does it scale down the game until it can fit inside the screen? What axis does it try first? X or Y?
If love does not solve the problem, could i use code to edit what is defined as a pixel?
Sorry if this has been asked before, i did not find anything relating to it. If there is, could someone link me?
Sugested Resolution for IOS?
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