Retro Action-Adenture - Genesis Quest
Posted: Wed Aug 01, 2018 9:45 am
Hi everyone,
I'm currently working on a (commercial) 'zedla-ish' game.
Your mission is to re-create a lost, ancient world, where most life has been drained by a mysterious force, which captured all the souls to create monsters.
You collect orbs (souls) from monsters, which can be used to increase your stats, create better weapons, or (like you're supposed to) transform deserted parts of the world into their forgotten lively form. (like a village, a forest, etc.)
Take a look at https://youtu.be/w-869hzabjc
The game will be released on PC, OSX, Linux and Nintendo Switch. Hopefully around summer 2019.
The non-console version will - very likely - allow modding and building maps with Tiled.
So far, Löve2D has been great, especially because Lua allows functional-style programming.
FYI, porting Löve2D to Switch is fairly easy if you're confident with C/C++.
I can't tell much because of NDA, but one tip: stick to EGL from the beginning - it'll make life easier then
I'm currently working on a (commercial) 'zedla-ish' game.
Your mission is to re-create a lost, ancient world, where most life has been drained by a mysterious force, which captured all the souls to create monsters.
You collect orbs (souls) from monsters, which can be used to increase your stats, create better weapons, or (like you're supposed to) transform deserted parts of the world into their forgotten lively form. (like a village, a forest, etc.)
Take a look at https://youtu.be/w-869hzabjc
The game will be released on PC, OSX, Linux and Nintendo Switch. Hopefully around summer 2019.
The non-console version will - very likely - allow modding and building maps with Tiled.
So far, Löve2D has been great, especially because Lua allows functional-style programming.
FYI, porting Löve2D to Switch is fairly easy if you're confident with C/C++.
I can't tell much because of NDA, but one tip: stick to EGL from the beginning - it'll make life easier then