Is it possible to make an animated perspective texture WITHOUT a shader?
Posted: Tue Jul 24, 2018 6:27 am
I was using xXxMoNkEyMaNxXx's Textured polygon's module to achieve this effect on LÖVE 11.1: https://www.youtube.com/watch?v=AMZxC9aE7wo
This would be the background for a frontend I'm developing for a Rockchip RK3066 board. However, although its renderer info says "OpenGL ES 2.0", even a simple shader like drawing all pixels red affects makes performance drop 10fps (20fps with xXxMoNkEyMaNxXx's's shader, which also doesn't display correctly), so I have to either figure out another way to make it or just forget about it.
I was trying with a mesh, but I get the usual "bad perspective" look: I tried adding more vertices but I don't think I'll get a nice look with this.
Before dropping this feature, I'd like to ask for any advice you might have.
Thanks a lot in advance
This would be the background for a frontend I'm developing for a Rockchip RK3066 board. However, although its renderer info says "OpenGL ES 2.0", even a simple shader like drawing all pixels red affects makes performance drop 10fps (20fps with xXxMoNkEyMaNxXx's's shader, which also doesn't display correctly), so I have to either figure out another way to make it or just forget about it.
I was trying with a mesh, but I get the usual "bad perspective" look: I tried adding more vertices but I don't think I'll get a nice look with this.
Before dropping this feature, I'd like to ask for any advice you might have.
Thanks a lot in advance