Indexed 16 colour palette simulation?
Posted: Sun Jul 01, 2018 11:20 am
I would like to replicate Pico 8's 16 colour limitation, to the point where I could edit a colour index and have that affect something on screen, to create palette cycling effects.
I don't mind how this limitation is applied - it could affect the whole screen, it could affect individual images, or it could be changed during the draw function, like Pico 8 does, where you can edit the colour index, draw something, then reset the colour palette back to default before drawing anything else (thus it can affect individual sprites, and not affect the rest of the screen).
Is this possible and are there any tutorials or examples to get me started?
I don't mind how this limitation is applied - it could affect the whole screen, it could affect individual images, or it could be changed during the draw function, like Pico 8 does, where you can edit the colour index, draw something, then reset the colour palette back to default before drawing anything else (thus it can affect individual sprites, and not affect the rest of the screen).
Is this possible and are there any tutorials or examples to get me started?