Hi! I found this shader and I'm trying to modify it to work on love's built-in shape functions. I'm not very familiar with GLSL and would like assistance on this problem. Thank you!
Just a hunch, but that distortion shader works on pixels of a texture, and distorts those; what you want is a vertex shader basically, since the löve builtin shapes aren't textured. (or just use a 1x1 px blank image as texture for a mesh of your creation and shape, and use the shader you found)
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