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Help with HC?
Posted: Mon May 28, 2018 3:20 am
by kingburtis
Attached is all I have right now, basically I'm trying to figure out how to create a class extended off of a polygon using HC. I was going to use Classic for my classes but seeing how HC works I don't think i'll be able to do that. Could someone please show me how to create a class with a polygon collider using either HC or Classic I would really appreciate it.
The corners I want for the polygon form a diamond shape because I felt that was the best fit for the player, considering there will be ramps and such in the game. (Context for title, I'm wanting to make a platformer in the style of the Donkey Kong Country series)
Re: Help with HC?
Posted: Mon May 28, 2018 5:00 pm
by bartbes
HC is set up in such a way that it can cooperate with multiple different class libraries (via Class Commons). I've taken the liberty of writing an implementation of the Class Commons interface for classic, here:
https://github.com/bartbes/classic/blob ... lassic.lua. That said, it's not exactly obvious how to properly extend the various HC shape classes.
Re: Help with HC?
Posted: Tue May 29, 2018 3:11 am
by kingburtis
bartbes wrote: ↑Mon May 28, 2018 5:00 pm
HC is set up in such a way that it can cooperate with multiple different class libraries (via Class Commons). I've taken the liberty of writing an implementation of the Class Commons interface for classic, here:
https://github.com/bartbes/classic/blob ... lassic.lua. That said, it's not exactly obvious how to properly extend the various HC shape classes.
TYSM dude, I regret to inform you that, for other reasons, I have switched to Bump for my collision detection. Thank you for trying to help though! Mods can close this thread or whatever I don't need help with this anymore lol.
Re: Help with HC?
Posted: Tue May 29, 2018 6:46 am
by D0NM
Some months ago I switched from "easy-to-use" Bump to HC and I do not regret it.
For those, who want to see HC tricks then you may check the sources of our game project.