Bitmap collisions somehow?
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Bitmap collisions somehow?
Is it possible to check bitmaps for collisions (overlapping of opaque pixels) in love2d?
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Re: Bitmap collisions somehow?
I do that in Thrust II reloaded. See https://github.com/pgimeno/Thrust-II-re ... e.lua#L456
Note I use small sprites and a separate collision shape image.
Note I use small sprites and a separate collision shape image.
Re: Bitmap collisions somehow?
Thank you.
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