Space Game
Posted: Sat Apr 14, 2018 5:55 am
I have been working on a space game project for a while. I intend for it to be one of those trade for resources to upgrade your ship so you can blow up bigger stuff and kill all the aliens games. The recent release of love 11 has simplified some of the shaders I was using and made the whole thing more elegant.
I have an entity system that allows for many different render types and supports LOD fading and so forth. I have cube mapped planets with atmospheric scattering. Its fairly robust and can handle hundreds of thousands of objects loaded into the world at a given time provided they are not all on screen. It does depth sorting and camera translation so that everything is nice and pretty and allows for a movement in 3 dimensions.
I wrote a thing to render voxel like objects with ray traced shadows and lighting from several sources. Its pretty neat but I haven't taken the time to make any proper space ships for that system but I attached an image anyways.
I haven't really made much of a GUI yet, I don't really like that kind of work. One of these days I will get around to it. For the moment I am working on getting the different ship systems working such as scanning and targeting of weapons.
I have an entity system that allows for many different render types and supports LOD fading and so forth. I have cube mapped planets with atmospheric scattering. Its fairly robust and can handle hundreds of thousands of objects loaded into the world at a given time provided they are not all on screen. It does depth sorting and camera translation so that everything is nice and pretty and allows for a movement in 3 dimensions.
I wrote a thing to render voxel like objects with ray traced shadows and lighting from several sources. Its pretty neat but I haven't taken the time to make any proper space ships for that system but I attached an image anyways.
I haven't really made much of a GUI yet, I don't really like that kind of work. One of these days I will get around to it. For the moment I am working on getting the different ship systems working such as scanning and targeting of weapons.