Unnamed tile-based game.
Posted: Thu Apr 05, 2018 1:04 pm
This is a project I've been working on for a little over two weeks now and I *think* it's going relatively well, if you want to try it out for yourself I've attached a .love with the most recent version, which now restricts tile rendering to the camera's fov to not lower frame rates. A 300x300 map works at a smooth 60fps with only around a second of load time to initialize map data for drawing. The game uses RGB values to get tiles for compressing map images rather than having massive map files that, in my opinion, would be harder to create a reader for than a pixel map.
Collisions for entities are mostly done, with the only thing not done is actually responding to collisions in a way that works at pushing an entity backwards; Collisions for tiles has not even been started on yet. Key Presses are handled by a script holding an active and deactive table that gets grabbed by system when a key is pressed or held.
That's pretty much the basics explained, the code is relatively clean so it shouldn't be hard to see how things work if you want a more in depth look on what's happening on the inside.
Any suggestions on a name, or theme the game could be built on are always welcome!
Collisions for entities are mostly done, with the only thing not done is actually responding to collisions in a way that works at pushing an entity backwards; Collisions for tiles has not even been started on yet. Key Presses are handled by a script holding an active and deactive table that gets grabbed by system when a key is pressed or held.
That's pretty much the basics explained, the code is relatively clean so it shouldn't be hard to see how things work if you want a more in depth look on what's happening on the inside.
Any suggestions on a name, or theme the game could be built on are always welcome!