Procedural JRPG - preAlpha 2
Posted: Thu Mar 08, 2018 3:35 pm
Updated! Scroll down for the latest release.
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Here's a thing I've been working on!
The long-term goal of this project is a procedural (J)RPG heavily inspired by Castle of the Winds. The aim is to be light-weight, intuitive, and highly replayable. And hopefully, fun!
Currently, it generates a random world map, draws a minimap, and lays down some locations & roads. That's it. I have very little free time for coding, and I'm an amateur to boot. No towns or dungeons are being generated yet, but I want to see if there's any interest from you all - there don't seem to be many RPG's kicking around here. Pretty much everything is in rough shape (being pre-alpha and all), but hopefully it's interesting enough to earn some downloads.
Let me know what you think! I'm open to comments, suggestions, improvements, laughter, mocking, whatever. I'm doing this for my own enjoyment, but if others like it too that's even better!
=========================
Here's a thing I've been working on!
The long-term goal of this project is a procedural (J)RPG heavily inspired by Castle of the Winds. The aim is to be light-weight, intuitive, and highly replayable. And hopefully, fun!
Currently, it generates a random world map, draws a minimap, and lays down some locations & roads. That's it. I have very little free time for coding, and I'm an amateur to boot. No towns or dungeons are being generated yet, but I want to see if there's any interest from you all - there don't seem to be many RPG's kicking around here. Pretty much everything is in rough shape (being pre-alpha and all), but hopefully it's interesting enough to earn some downloads.
Let me know what you think! I'm open to comments, suggestions, improvements, laughter, mocking, whatever. I'm doing this for my own enjoyment, but if others like it too that's even better!