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Is it possible to scale images without it getting blury?
Posted: Sat Feb 24, 2018 9:57 pm
by Niclasa
My question is "Is it possible to scale images without it getting blury?" And that is what i want to know! I want to know if there is a trick a workaround or whaterverthef so that doesnt happen? I tried scaling it up in intervals of integers but that didnt seem to work either... Im going for an undertale-ish apperance (I know there are other games that look like this but im going to assume that most people here are familiar with undertale) and I thougth that this is an asthetic that most other indie devs on this forum also wanted to explore this artstyle so i was shocked that noone asked this before (I think)
soooooooo.......
Yeah!
(thank in advanced)
Re: Is it possible to scale images without it getting blury?
Posted: Sat Feb 24, 2018 10:36 pm
by MrFariator
By default love uses
linear filter mode when scaling images up or down, which results in a blurry image. You can change this behavior simply by setting the default like so
Code: Select all
love.graphics.setDefaultFilter("nearest", "nearest",1)
After setting the mode to "nearest" you can keep pixels crispy, so long you scale up in integer increments.
You can also set it per-image basis with
Texture:setFilter.
Re: Is it possible to scale images without it getting blury?
Posted: Sat Feb 24, 2018 10:47 pm
by Niclasa
MrFariator wrote: ↑Sat Feb 24, 2018 10:36 pm
By default love uses
linear filter mode when scaling images up or down, which results in a blurry image. You can change this behavior simply by setting the default like so
Code: Select all
love.graphics.setDefaultFilter("nearest", "nearest",1)
After setting the mode to "nearest" you can keep pixels crispy, so long you scale up in integer increments.
You can also set it per-image basis with
Texture:setFilter.
Thank you very much !!