Unit Testing and CI with Löve2D
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- Prole
- Posts: 41
- Joined: Thu Sep 05, 2013 8:48 pm
Unit Testing and CI with Löve2D
So, no questions or anything but I'm just super stoked to have gotten this whole process done. As someone with minimal Linux experience and minimal CI experience, I was able to go from nothing to having a docker container running Jenkins in a CentOS virtual machine pull my repo on commit, run unit tests using Busted, pull the Windows love2d zip, compile the bytecode for the lua files and create the .exe and archive it. It feels like a major accomplishment that only took me a week of learning to get done. I was surprised how easily things worked together and getting things running once I sorted out my issues with Docker.
Re: Unit Testing and CI with Löve2D
Why'd you compile Lua code if you put it inside an .exe anyway?
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- Prole
- Posts: 41
- Joined: Thu Sep 05, 2013 8:48 pm
Re: Unit Testing and CI with Löve2D
It reduces the file size. It isn't a big deal yet, but its something I won't have to worry about in the future. Also, when you create a love2d game .exe file its basically just a zip file you can open up.
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