Quad Bleeding
Posted: Wed Jan 24, 2018 10:32 pm
Hey, first time poster here. (so give me a shout if I missed anything)
My game is really simple, I have an archer sprite that is animated, basic shooting, and what I'm having trouble with: a modified map script.
Controls
-wasd/udlr controls for moving
-mouse 1 for shooting
-t for running any code I'm trying to test
-an unimplemented dash function so ignore that
The Problem
I'm trying to get a tiled map that I've modified to run, and for some reason the tiles it uses are offset by 1/5th of a pixel or something?
I believe what is happening is its selecting slightly more than what I want it to: Also I noticed in the making of this that the tiles seem to be rendering the tile in front of it for some reason
(so tile 1 draws tile 2's sprite)
but I've got that feeling of frustration from dealing with the first problem for so long so I'm going to post this and take a break.
Full "Game":
Please Help!
-Spartan598
P.S. (I'm not the most timely person so I apologize if it takes me a bit to respond.)
My game is really simple, I have an archer sprite that is animated, basic shooting, and what I'm having trouble with: a modified map script.
Controls
-wasd/udlr controls for moving
-mouse 1 for shooting
-t for running any code I'm trying to test
-an unimplemented dash function so ignore that
The Problem
I'm trying to get a tiled map that I've modified to run, and for some reason the tiles it uses are offset by 1/5th of a pixel or something?
I believe what is happening is its selecting slightly more than what I want it to: Also I noticed in the making of this that the tiles seem to be rendering the tile in front of it for some reason
(so tile 1 draws tile 2's sprite)
but I've got that feeling of frustration from dealing with the first problem for so long so I'm going to post this and take a break.
Full "Game":
Please Help!
-Spartan598
P.S. (I'm not the most timely person so I apologize if it takes me a bit to respond.)