joedono wrote: ↑Mon Jan 15, 2018 3:59 am
Recorded a demo of me playing through the Wolf scenario.
Hi, first post here, might as well give you feedback on what I saw in the video, haven't quite set everything up yet to test games otherwise. Since I usually watch videos or basic gameplays before I decide to play (or buy) a game, I believe my feedback can still be somewhat valid, as my concerns would affect my decision to play or not.
It seems as though you have the basics of gameplay already set out, and polish as suggested by previous replies can be added at any time, as long as the core gameplay is there first. It's okay to get the objectives, game elements and logistics finished first before concerning oneself with the graphics as much. So my feedback is based on gameplay, as my motto as an old school gamer is gameplay > graphics.
My first question would be... Where am I? A schoolhouse? An office? An abandoned building?
What I noticed first is the random nature of the level you played. It comes across as a random maze, rather than an actual location.
Your first levels, or any/every level could be much smaller, and keep things fresh changing 'scenes'. Whatever you/I was supposed to be running around in had no basis in reality, so it was hard to even get interested in the level at all.
"Hmm, an abandoned police station... I should be able to find something to protect myself with in here.. or other supplies"
Why am I here? What prompted me to be here in the first place?
What is the context or background of the game? Is it in a post-apocalyptic era where I have entered this building/area seeking something important to scavenge or obtain? Where did I come from?
"Phew, I almost got eaten by those zombies, good thing I found this warehouse to duck into... I wonder if there is something I can find in here to [fix the car outside] / [power up lights] / [etc]."
"Hmm, something smells very bad in here... like wetness, desperation and hunger... I need to be careful in here.."
What are the objectives to complete the level?
"I better avoid whatever is stinking up the place in here.. or find something to protect myself with.. I need that [gas] before I leave here"
"Hmm, this door is locked. Perhaps there is a key somewhere in here I could unlock it."
"Those wolves aren't gonna let me out without a fight.. The only way I'm getting out of here is if I take them all out (or avoid)"
The Wolves AI
Why do the wolves react to you putting down the meat (pathfinding seems to work well), but ignore you when you make a racket opening doors?
Why did they not immediately come after you after you fired the gunshots?
Why did they not at least move towards the location on the map where you (broken glass sound)?
Also, perhaps a burglar might need to 'hear' you, or 'see' you, as well as a wolf... but a wolf or dog will probably SMELL you first.
They may HEAR you first, but perhaps if they are closer to you, they begin to SMELL you, then TRACK you. Maybe they smell you first, then get close, but when you stop... or drop some meat.. they get distracted by that where you can get away.
The Challenge
Why is the level dark?
Do I need to see where the wolves are, or should they only appear on my map when I can hear or sense THEM too? Would certainly make it a much scarier/more cautious experience, and the player wouldn't just be walking full speed through the entire level without a care in the world.
Extend the Challenges to more than just the main enemies:
It's not only the wolves, but this building has broken floor boards that I can fall through... or blocked hallways of rubble, or broken stairs, or locked doors.
Maybe I need to move some boxes out of the way in a hallway to proceed, but doing so creates noise that can attract enemies.
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There you go, some initial feedback on the game so far, hope it helps. :-D