Hi Everyone,
is there a way to deactivate the touch-screen via LÖVE (on an android phone) completely and just get the
Input from a connected usb-mouse? - or just ignore touch input?
for the latter I tried:
https://love2d.org/wiki/love.mousepressed
- set the Boolean 'istouch' to false, but then it ignores both: my input via touch and via mouse
maybe, I guess, it's a bit more complicated?
kai
Input on Android Phone (Touch vs USB-Mouse)
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Re: Input on Android Phone (Touch vs USB-Mouse)
Just use mousepressed. isTouch isn't a boolean you should set; it tells you if the mousepress was originated by a touch or an actual mouseclick; thus, something like "if isTouch then return end" at the top of your mousepressed would make it ignore touches without ignorin clicks.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Re: Input on Android Phone (Touch vs USB-Mouse)
Also, that's a callback, meaning you only define that function, not call it yourself.
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