[Articles] Sonic physics guide
Posted: Wed Mar 14, 2012 1:07 pm
For those who loved the classic Sonic games on Genesis, this series of articles try to explain the physics engine used from Sonic 1 to Sonic & Knuckles: http://info.sonicretro.org/Category:Sonic_Physics_Guide
Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles
I hope you like it
Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles
I hope you like it