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[Articles] Sonic physics guide

Posted: Wed Mar 14, 2012 1:07 pm
by molul
For those who loved the classic Sonic games on Genesis, this series of articles try to explain the physics engine used from Sonic 1 to Sonic & Knuckles: http://info.sonicretro.org/Category:Sonic_Physics_Guide

Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles

I hope you like it :)

Re: [Articles] Sonic physics guide

Posted: Wed Mar 14, 2012 1:51 pm
by kikito
You will probably want to give a look at the Free Game Resources wiki page. Sonic's article has been listed there for some time now, under the "Physics/Movement" section, along with other similar articles.

Re: [Articles] Sonic physics guide

Posted: Wed Mar 14, 2012 2:44 pm
by molul
D'oh! Thanks for the heads up.

Mods, you can delete the thread if you want :)

Re: [Articles] Sonic physics guide

Posted: Wed Mar 14, 2012 4:56 pm
by teh8bits
No keep it here I want to come back to this thread when I have some time to read it xD

Re: [Articles] Sonic physics guide

Posted: Wed Mar 14, 2012 10:42 pm
by Jasoco
molul wrote:For those who loved the classic Sonic games on Genesis, this series of articles try to explain the physics engine used from Sonic 1 to Sonic & Knuckles: http://info.sonicretro.org/Category:Sonic_Physics_Guide

Sonic's physics have always been The Platformer Physics for me. They just felt so natural, and things like the loops were really cuttin' edge stuff back on those days. Yuji Naka's work was just brilliant! I've been trying to replicate them in my platformer project (although they won't be exactly the same as it is not based on speed as Sonic games were), and recently I was stuck on diagonal ground, but again, reading this guide solved a lot of my problems: http://info.sonicretro.org/SPG:Solid_Tiles

I hope you like it :)
For me it's always been Mario, but I found those articles fascinating when I read them a while ago. A lot of that information will be useful for pretty much any platformer.