cakecolor -- a automatically generated coloring scheme

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
Tyrannodoggg
Prole
Posts: 2
Joined: Wed Mar 14, 2012 3:50 am

cakecolor -- a automatically generated coloring scheme

Post by Tyrannodoggg »

In preparation of the game I am working on I needed to develop a coloring scheme with the ability to generate new colors at runtime.
These colors should be very distinguishable at first, but can get more fuzzy later on.
It is achieved by taking the outer fringe of the HSV color space and cutting it into pieces, which get smaller later on, like a cake.
Since it works quite well and might become handy for others I am sharing it.

It might be renamed when I know whether the cake is a lie or not.

feedback is welcome and happy hacking!
Attachments
cakecolor1.love
first version
(1.11 KiB) Downloaded 227 times
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 3 guests