[SOLVED] Rotating Pixels at Scale > 1?
Posted: Sun Aug 20, 2017 10:44 pm
Hello,
So I've got all my art to stick to a pixel grid. Nothing moves between pixels, even when the window is rescaled. That is, until it is rotated. The best way I can put it is, when I rotate pixel art, I expect the pixels to "reposition" themselves so that they make it look like the image has been rotated. This is how it works at 1x scale. When the window is rescaled, all pixels break down into smaller pixels that try to retain the original pixel's square shape. I've provided a couple examples below.
How do I prevent pixels from breaking down during a rotation when the window is rescaled?
So I've got all my art to stick to a pixel grid. Nothing moves between pixels, even when the window is rescaled. That is, until it is rotated. The best way I can put it is, when I rotate pixel art, I expect the pixels to "reposition" themselves so that they make it look like the image has been rotated. This is how it works at 1x scale. When the window is rescaled, all pixels break down into smaller pixels that try to retain the original pixel's square shape. I've provided a couple examples below.
How do I prevent pixels from breaking down during a rotation when the window is rescaled?