Does anyone use/recommend a standard 2D map editor (not tiled)?
Posted: Thu Aug 10, 2017 3:58 pm
Hi
I was just wondering if anyone uses a 2D map editor that is not tile based. I sure want to snap to tiles, but to be able to draw any shapes and sizes etc, and output them in some sort of standard json format?
I imagine, it's complicated as there could likely be no standard json format for this, however i would have thought something like dump out all the coordinates to the shapes (relative to coordinates of object), program custom data that dumps out from the object, have a "rotation" property.
Is there anything like this someone is using and is good, or do you really have to build your own one?
Thanks forum
edit: tiled is restricted to a tile based paradigm, this especially makes i very hard for me to draw some floor i can slide across as i'm using the physics engine, it should be a long smooth surface... i've even contemplated some sort of squares large poly conversion or something, but it'd be easier with a better (or more appropriate) editor
I was just wondering if anyone uses a 2D map editor that is not tile based. I sure want to snap to tiles, but to be able to draw any shapes and sizes etc, and output them in some sort of standard json format?
I imagine, it's complicated as there could likely be no standard json format for this, however i would have thought something like dump out all the coordinates to the shapes (relative to coordinates of object), program custom data that dumps out from the object, have a "rotation" property.
Is there anything like this someone is using and is good, or do you really have to build your own one?
Thanks forum
edit: tiled is restricted to a tile based paradigm, this especially makes i very hard for me to draw some floor i can slide across as i'm using the physics engine, it should be a long smooth surface... i've even contemplated some sort of squares large poly conversion or something, but it'd be easier with a better (or more appropriate) editor