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Love2D Game Library (1.1 Is Here)
Posted: Sat Aug 05, 2017 9:13 am
by Le_juiceBOX
About:
If you have a plethora of unorganized love games scattered around your hard drive then this is for you!
This is a sort of "Steam Library" inspired project, I wanted to make a program that allowed you to keep all your love2D games in one place.
I spent a few days making this for fun, so i came here to see if anyone else will enjoy it.
Features:
Add/Delete Love2D Games - (allows you to add games to your library from your computer)
Clear Library - (clears your library)
Play Button - (launches the game currently selected from the drop-down menu)
Importing Love Files from folders - (after selecting a folder the program copies all files with the .love extension to library)
1.1 Features:
UI Overhal - (made the window pleasing to the eye (see screenshots))
Favorites - (added a favorites list)
Please comment about any bugs you have found!
Screenshots:
Download:
Version 1.0:
- LoveGameLibrary.zip
- Contains: Library Folder, Main exe file, .txt file
- (603.23 KiB) Downloaded 364 times
Version 1.1:
Re: Love2D Game Library
Posted: Tue Aug 08, 2017 3:14 pm
by Bunnybacon
This is a really cool little project
Re: Love2D Game Library
Posted: Tue Aug 15, 2017 10:59 am
by endless90
Someone wrote you could add github as a "backend". Let everyone tag their repo with a specific tag and use the github api to get all projects with this tag.
Re: Love2D Game Library
Posted: Sun Aug 20, 2017 2:40 am
by Le_juiceBOX
endless90 wrote: ↑Tue Aug 15, 2017 10:59 am
Someone wrote you could add github as a "backend". Let everyone tag their repo with a specific tag and use the github api to get all projects with this tag.
Ill try looking into that
Re: Love2D Game Library (1.1 Is Here)
Posted: Tue Aug 22, 2017 2:57 pm
by BlackDiamondPL
All cool and all but could you release x86(32 bit) version ?
Re: Love2D Game Library (1.1 Is Here)
Posted: Tue Aug 22, 2017 10:09 pm
by Le_juiceBOX
This should work on any cpu however I made a x32 bit version
Re: Love2D Game Library (1.1 Is Here)
Posted: Sun May 06, 2018 6:16 pm
by Guard13007
For adding a game, what formats does it accept? Just .love files? How about ZIPs with source files in them? ZIPs with .love's in them? EXEs? (remember that a love game packaged into an EXE is also openable as a ZIP file) ZIPs with EXEs in them?
Re: Love2D Game Library (1.1 Is Here)
Posted: Mon May 07, 2018 11:46 am
by Beelz
I'm actually making something like this as well... The games can be imported as a local folder or archive, a remote archive(just a .zip or .love on a URL), github, or itch.io. Also I'm working on a piece that locates a version file or string(string has to be in main.lua) inside the archive and will be able to update accordingly. Either way it's nice to see someone else making something similar for the community.
Re: Love2D Game Library (1.1 Is Here)
Posted: Mon May 07, 2018 5:48 pm
by Guard13007
Beelz wrote: ↑Mon May 07, 2018 11:46 am
[...] Also I'm working on a piece that locates a version file or string(string has to be in main.lua) inside the archive and will be able to update accordingly. [...]
For version checking, I would suggest prioritizing a manifest format first if available, and also perhaps trying to parse it from file names. (Perhaps since you were already mentioning supporting itch.io, re-use their manifest format for how your system would check for a manifest?)
(For example, I always version my files "Name_x.y.z.zip" or whatever.
Re: Love2D Game Library (1.1 Is Here)
Posted: Tue May 08, 2018 12:40 am
by Beelz
Guard13007 wrote: ↑Mon May 07, 2018 5:48 pm
For version checking, I would suggest prioritizing a manifest format first if available, and also perhaps trying to parse it from file names. (Perhaps since you were already mentioning supporting itch.io, re-use their manifest format for how your system would check for a manifest?)
(For example, I always version my files "Name_x.y.z.zip" or whatever.
I already thought of using a standard for using the system, but... That would exclude older games and any new games that don't adhere to the standard(and it's not like you can force it on people). That's why I figured it's best to just look for a VERSION(no extension) file, then if that isn't found it searches per line in main.lua for a "_VERSION" variable(can be in a table, such as
Kikito's suggested guidelines). If a version still can't be found, then you can still force an update(whether the files actually changed or not it will still re-download). I haven't gotten to implementing Itch.io yet, but have already figured that would be an easier one thanks to
you.
In the long run I may use manifests to keep track of which version of LOVE to use, as right now you just select which when launching........
Either way, this is a side project for me so don't expect it anytime soon...
Also, sorry Le_juiceBOX for hijacking your thread.