Hello,
Here you can find the LuaJIT FFI binding for Clipper (polygon clipping/offset c++ library).
It's inspired by https://luapower.com/clipper but using the latest clipper version. There's no PolyTree binding for the moment (only Path/s).
I'm using it for my next game and I hope it'll be useful. Of course any suggestions and/or contribution are welcome.
Clipper binding (polygon clipping/offset)
- laurentzubiaur
- Prole
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