Is there a sensible method of using love.physics for planetoids?
Posted: Wed Jul 05, 2017 1:35 pm
When a world is created using love.physics.newWorld it has set gravity in both the x and y planes, which to me seems like it will be unusable for attracting objects towards a planetoid with position and mass from all directions. This is very early stages at the moment, but am I just being an idiot, or should I start looking at long and complex work-arounds? Many thanks.
Oh, I guess here is a .love file which is mainly just the love.physics tutorial I've editted to resemble some form of moon on a string. :/
Oh, I guess here is a .love file which is mainly just the love.physics tutorial I've editted to resemble some form of moon on a string. :/