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Native game distribution on Mac OSX
Posted: Fri Mar 09, 2012 5:17 pm
by Quinico
Is there a way to distribute a LOVE game on a mac by compiling a native unix executable and making a App package from that?
Re: Native game distribution on Mac OSX
Posted: Fri Mar 09, 2012 5:32 pm
by TechnoCat
Quinico wrote:Is there a way to distribute a LOVE game on a mac by compiling a native unix executable and making a App package from that?
Your question doesn't quite make sense. But this should answer it:
https://love2d.org/wiki/Game_Distribution
You can create an OSX LOVE app on any OS with zip features with ease.
You can create a Windows LOVE executable on any OS with binary concatenation features with ease.
You can create a Linux LOVE binary on any OS with binary concatenation with ease too. But, Linux people won't be happy unless you create a package for their preferred package manager.
Re: Native game distribution on Mac OSX
Posted: Fri Mar 09, 2012 8:23 pm
by Nixola
Linux people won't be happy unless you create a package for their preferred package manager.
I'd be
Re: Native game distribution on Mac OSX
Posted: Fri Mar 09, 2012 9:33 pm
by Quinico
I mean, I would like to compile my .love package to create a Unix Executable in a way where no one will be able to get into sensitive server information, or at least to an extent where most people won't be able to get into my code.
Re: Native game distribution on Mac OSX
Posted: Fri Mar 09, 2012 11:41 pm
by TechnoCat
Quinico wrote:I mean, I would like to compile my .love package to create a Unix Executable in a way where no one will be able to get into sensitive server information, or at least to an extent where most people won't be able to get into my code.
Don't ship the server code?
Re: Native game distribution on Mac OSX
Posted: Mon Mar 12, 2012 5:18 am
by tsturzl
Best way to do it is pack your love executable with your .love, then use appify to bundle a .app out of the bundled executable and all its libraries that it requires. Now you pack that .app into a .dmg and put a shortcut link to the Application folder in the .dmg
Now all the end user has to do is open the .dmg, drag and drop the .app into the applications folder.
Re: Native game distribution on Mac OSX
Posted: Sun Mar 18, 2012 12:21 pm
by schme16
On a similar note is there any way to make the love bundled game able to be sold on the Mac App Store?
Re: Native game distribution on Mac OSX
Posted: Mon Mar 16, 2015 11:24 am
by jack0088
There is a way of signing the LÖVE
wrapper with your own provisioning profile, which theoretically lets you publish your app on the Apple Mac App Store. I didn't try this yet, as my babies are not ready for the Store yet - but I've written it all down on my blog:
http://www.kennstewayne.de/love2d-apps- ... orbereiten.
I would be grateful, if anyone could test this and report back.
Re: Native game distribution on Mac OSX
Posted: Mon Feb 22, 2016 8:38 pm
by Madrayken
Sorry to necro-thread. I'm about to try this, but don't understand the 'copy the frameworks' section. You say (in German): "enter the above path and drop your files." Which files? All of the ones in the Library/Frameworks directory? Where do I drop them?
I'd appreciate any help. Thanks.
Re: Native game distribution on Mac OSX
Posted: Sun Feb 28, 2016 12:22 am
by jack0088
download this libraries:
https://love2d.org/sdk/love-osx-frameworks-0.10.zip
the go to finder and press shift+cmd+g. this opens up a dialog where you can type in a folder path. type '/Library/Frameworks/' and hit return. drop all downloaded libraries into this folder.