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bklr - a game made in a drunken haze
Posted: Sun Apr 09, 2017 10:47 pm
by milk
so at 2am last night I thought to myself - "Hey, why not make a 'game'?", so a few drinks + hours later this popped out
it' buggy as hell (collisions are meh) and kind of boring but what the heck.
aim of the game: dodge yellow squares, get high scores
suggestions/ideas to make better are welcomed
gameplay:
https://youtu.be/bYpV1Hw0Sfw
libraries used:
- flux, tweening
- HUMP, timers
- shine, shaderssssss
Re: bklr - a game made in a drunken haze
Posted: Sun Apr 09, 2017 11:49 pm
by Sir_Silver
Pretty cool game. I think the music is way too loud though, space bar doesn't seem to do anything for me, and I instinctively wanted to use arrow keys over WASD.
Re: bklr - a game made in a drunken haze
Posted: Wed Apr 12, 2017 1:19 pm
by Hydrogen Maniac
Not a bad game, especially considering that you made it while intoxicated. While the music is pretty good(Milky ways, right?) the visuals doesn't really keep up with the intensity of the music. Also, just as above, the space bar doesn't seem to do anything for me either.
Re: bklr - a game made in a drunken haze
Posted: Fri Apr 14, 2017 9:48 am
by Ulydev
Wow... Cool game!
It reminds me a lot of Swotch, a game I made back in 2014
Re: bklr - a game made in a drunken haze
Posted: Mon Apr 17, 2017 2:40 am
by milk
thanks a lot, as for swotch, that's where I got the inspiration to do it (if you couldn't tell already), I must admit your version is quite a lot better than mine though
Re: bklr - a game made in a drunken haze
Posted: Thu May 04, 2017 9:16 pm
by kicknbritt
Wow this is really freaking cool.
Re: bklr - a game made in a drunken haze
Posted: Tue May 23, 2017 4:06 am
by BukkitmanMC
Reminds me of VVVVVV...