collision with complexe shapes
Posted: Tue Apr 04, 2017 1:33 pm
Hello,
I need some help to determine which method I can use to detect collision between my player and the decor.
The decor is not only composed by rectangles (even if we can always use little ones to make the job but it is so hard to declare them…)
For exemple see the capture bellow.
The player can only move in the red zone.
Finally, the decor can be very more detailed with complexe shape.
I’d like to know if you have some feedback about this problem.
Thank you for your answers !
I need some help to determine which method I can use to detect collision between my player and the decor.
The decor is not only composed by rectangles (even if we can always use little ones to make the job but it is so hard to declare them…)
For exemple see the capture bellow.
The player can only move in the red zone.
Finally, the decor can be very more detailed with complexe shape.
I’d like to know if you have some feedback about this problem.
Thank you for your answers !