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Aim Hockey

Posted: Tue Mar 07, 2017 5:48 pm
by bgordebak
My prototype for March 7th. I couldn't make a game yesterday. In this game, you're trying to put the green disk in the goal (red circle). The goal is reaching the maximum score in given time (240 seconds) If the disk gets inside the goal totally, you get more points. The less moves you make, the more points you get. Any feedback is appreciated as always.

Update: Renamed the game, added some graphics, and changed the music.

Update: Fxed bug: Sometimes, at extremely high speeds, the disk went through the obstacle. Limiting the max speed solved it (I hope).

Update: Added fullscreen option.

Update: Now you can use also mouse. Just aim with the mouse and click anywhere on the screen.

Update: Now you can aim with the mouse without clicking.

Update: Fixed some mouse issues in fullscreen. Replaced the mouse with a circle.

Update: Decreased the speed limit, because some old bug resurfaced.

Update: Made some improvements for the aiming.

Update: Added some visuals and replaced the puck image. The puck image I used was from some google search, and it bothered me to use copyrighted material. Also, the line length and maximum speed is fixed now, when mouse is beyond maximum length.

Update: Small bugfix. When time was out, clicking didn't clear the score.

My best score so far is 3110.

Enjoy!

Re: Aim Hockey

Posted: Thu Mar 09, 2017 9:14 pm
by Sir_Silver
This game is actually pretty awesome.

I really dig the music, it's great, if you made it yourself, that's really awesome.

Sound affects and the way the game "feels" I think is great too.

It kinda sucks changing the speed/direction with the arrow keys, if it was based on the mouse distance/angle from the center of the puck it would be 10x better in my opinion. Also if you pressed left click as opposed to space bar with the aforementioned change, I think it would really improve it.

It's a very simple and very good game! :D

Re: Aim Hockey

Posted: Thu Mar 09, 2017 9:19 pm
by bgordebak
Thanks a lot Sir_Silver!

I didn't make the music, it's some CC0 licensed music from freesound.

I thought with the mouse you couldn't make finer adjustments to the speed/direction. But now you said it, I will make it both ways. You will be able to use the keyboard or the mouse. Thanks a lot for the great feedback.

EDIT: I just added the mouse support. It took just five minutes. :)

Re: Aim Hockey

Posted: Thu Mar 09, 2017 9:48 pm
by Sir_Silver
Excellent, can you reupload the .love i'd love to try it! :D

Re: Aim Hockey

Posted: Thu Mar 09, 2017 9:50 pm
by bgordebak
There was a bug, I took it down to fix it. It must be fixed now, I hope.

EDIT: You were so right! It feels much better with the mouse.

Re: Aim Hockey

Posted: Thu Mar 09, 2017 10:16 pm
by Sir_Silver
Yeah I think that feels a lot more "right" to me.

Imo, it would be even better if the line always "showed" wherever you were pointing your mouse at (without having to drag the little circle thing) and then you just had to left click once. :D

Re: Aim Hockey

Posted: Thu Mar 09, 2017 10:19 pm
by bgordebak
Yeah, I think you're right. I also want to make it so that line is in a circle, not a square.

Thank you for your excellent feedback, Sir_Silver!

Update: Done! But I didn't make it in a circle, because it would defeat the purpose of the line. There's a maximum x and y velocities. So...

Re: Aim Hockey

Posted: Thu Mar 09, 2017 10:58 pm
by Sir_Silver
Oh yeah dude that is a million times better, good work! :)

I'm not sure what your reason is on why you can't make it a circle, I mean you would just have to check if the distance is greater than a certain radius and clamp it at that :P But ya at this point I really do like the game xD

Re: Aim Hockey

Posted: Thu Mar 09, 2017 10:59 pm
by bgordebak
Thanks a lot Sir_Silver! You just made the game much better.

Re: Aim Hockey

Posted: Mon Mar 13, 2017 1:06 am
by bgordebak
Added some visuals and replaced the puck image. The puck image I used was from some google search, and it bothered me to use copyrighted material. Also, the line length and maximum speed is fixed now, when mouse is beyond maximum length.

Updated the file in the OP.