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github: Jump-and-run demo game

Posted: Fri Feb 17, 2017 12:04 am
by rkibria
Just a simple single-level jump-and-run game, my first LÖVE project!

https://github.com/rkibria/love_jumpnrun

Screencap: https://gfycat.com/FaithfulSameDuckbillcat
Image

Re: github: Jump-and-run demo game

Posted: Sat Feb 18, 2017 8:26 pm
by rkibria
Oh and here's the .love file for it.

Re: github: Jump-and-run demo game

Posted: Sun Feb 19, 2017 12:39 pm
by steVeRoll
Good work, but you should really revise the controls. The player should be less bouncy, and not being able to move in mid-air makes the game harder too. I am still not able to get to the platform above the cloud!

Re: github: Jump-and-run demo game

Posted: Sun Feb 19, 2017 8:36 pm
by rkibria
Thanks! I know, the controls are very squirrely, this was mostly a testcase and I didn't spend much time improving the actual "fun" aspect of the game :)

Re: github: Jump-and-run demo game

Posted: Sun Feb 19, 2017 10:24 pm
by Positive07
I think you may not be using dt in your jumps, so different FPS will lead to different jump heights, correct me if I'm wrong

Re: github: Jump-and-run demo game

Posted: Mon Feb 20, 2017 10:30 pm
by rkibria
dt factors in indirectly, the jump means that the sprite gets assigned an up-directed velocity at some point and then dt affects how far it travels in each frame.