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Game Remake/Recreation

Posted: Tue Feb 14, 2017 1:04 pm
by andwan0
I have a really old Windows 98 platformer game. I like to remake it. However, all the graphics seem to be packaged in a RES file.
Does anyone know how I can decompile/depack/extract the graphics? Is there any automatic disassemblers/readers, etc?

Re: Game Remake/Recreation

Posted: Tue Feb 14, 2017 3:56 pm
by MrFariator
Nothing Love-specific as to my knowledge RES files are a Win32 format from Visual C++. There are tools like this but, from what I was able to find a while ago on google, most of them are more than a decade(!) old.

Re: Game Remake/Recreation

Posted: Tue Feb 14, 2017 4:57 pm
by zorg
Now i feel old... that said, reshacker may be something that can work: http://www.angusj.com/resourcehacker/
"Resource Hacker™ can create and compile resource script files (*.rc), and edit resource files (*.res) too."

Re: Game Remake/Recreation

Posted: Tue Feb 14, 2017 9:50 pm
by raidho36
You can try making your own assets, and that's usually encouraged - using copyrighted material is not legal anyway.

Re: Game Remake/Recreation

Posted: Tue Feb 14, 2017 10:13 pm
by zorg
raidho36 wrote: Tue Feb 14, 2017 9:50 pm You can try making your own assets, and that's usually encouraged - using copyrighted material is not legal anyway.
Technically, not distributing it and keeping it to yourself, you can do night anything. So, for practice, it's fine.

Of course, if you did want to distribute, you should rather figure out the original file structures, and write an importer for the assets; that way, people can only play if they have the original game (without you having issues by distributing the original assets). (And OpenTTD worked like this, still does if you want to play with the original assets, though now it has its own, new assets as well, that are optional)