Ever since I've started coding with LÖVE, I've always been interested in Rhythm Games. I'm a fan of the rhythm heaven series, and really wanted to do something like it. So I made this little demo. I'm a beginner, so I might have some sloppy code here and there, but I'd really appreciate it if someone could check it out and maybe give me some feedback, things that could maybe be improved, etc... So yeah, hope you like it.
The controls are: Q to start a little practice beat. SPACE to hit the notes with the beat. W to stop and reset the timer when the practice beat is over. A to just spawn random notes.
Edit: Commented my code
Rhythm engine DEMO
- Joelrodiel
- Prole
- Posts: 27
- Joined: Wed Apr 20, 2016 3:40 am
Rhythm engine DEMO
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Last edited by Joelrodiel on Thu Feb 09, 2017 7:48 pm, edited 2 times in total.
Re: Rhythm engine DEMO
Hey, hello!
Gonna give ya a few tips:
1) Use Source:tell() and love.timer modules/functions. This will help you make sure things run smoothly and framerate independent, instead of manually incrementing a timer every frame.
2) I really recommend you give this a nice and patient read, it helped me a lot: https://www.reddit.com/r/gamedev/commen ... the_music/
3) Comment your code! I had to spend a few minutes looking at it to understand what was happening.
Keep it up! If you need help, you can PM me!
Gonna give ya a few tips:
1) Use Source:tell() and love.timer modules/functions. This will help you make sure things run smoothly and framerate independent, instead of manually incrementing a timer every frame.
2) I really recommend you give this a nice and patient read, it helped me a lot: https://www.reddit.com/r/gamedev/commen ... the_music/
3) Comment your code! I had to spend a few minutes looking at it to understand what was happening.
Keep it up! If you need help, you can PM me!
https://github.com/Sulunia
Re: Rhythm engine DEMO
Please continue this project
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