How to promote LOVE game?
Posted: Wed Jan 25, 2017 8:24 pm
Hey!
I've been writing a tutorial series on making an Arkanoid-type game and I think it has come to a point where I can start to promote it a bit more actively.
So far I've only posted announcements on this forum (newer, older) and on reddit/love2d (newer, older).
According to Github traffic, this has resulted in roughly 100 unique visitiors each 2 weeks ( screenshots attached ) .
I think, this can and should be improved.
For a start, I plan to post an announcement on several websites.
Below I've compiled a list of what I have found so far. It is definitely not exhaustive (especially concerning social networks and mobile-devoted resources), so please, suggest any other places, that you think are appropriate.
Besides, it would be interesting to hear any personal experience, ideas, etc regarding how to promote a game.
P.S.: I plan to include an article on packaging and announcing the game in the tutorial.
List of websites:
Love2d-devoted resources:
1) Love forums:
2) Reddit Love2d:
3) Github:
A curated list of amazingly awesome LÖVE libraries, resources and shiny things..
4) Facebook (doesn't seem to be very active):
https://www.facebook.com/love2Dengine/?fref=ts
https://www.facebook.com/groups/lovegamedev/
Forums of other Lua-based game engines:
Most frequently, the following surface up:
Corona,
Gideros,
MOAI,
Defold,
Amulet.
A more comprehensive list.
General social networks:
Facebook, twitter, instagram, etc. : at least post an announcement on personal account.
If possible, create an account for the project (e.g. Facebook pages).
LOVE and Gamedev-devoted groups and accounts:
[list-of-groups]
Video blogs:
Youtube
Twitch
For opensource games:
The most active community used to be found at OGA and FreeGameDev.
1) OpenGameArt
2) FreeGameDev
Game Development Forums
Usually they have project showcase for indie or beginner's.
1) Reddit gamedev
2) Gamejolt
There is also a devlog format, which looks promising: http://gamejolt.com/devlogs
3) Itch
This is mostly a marketplace.
4) Fig
Newly announced crowdfunding platform, specially for gamedev.
Currently, this is for professionals mostly, but worth keeping an eye on.
Probably they'll start a section with prototypes soon.
GameJams
Some game jams have forums, where it is possible to announce the game.
Also, It won't hurt to participate.
1) Ludum Dare
Digital game distribution platforms:
1) Steam.
It seems, that forums lack any special topics for developers.
On the other hand, there is 'Concepts in Steam Greenlight'.
Probably, it is possible to publish the game there to get some feedback
http://steamcommunity.com/workshop/brow ... n=concepts
2) Humble Indie Bundle
Doesn't have a forum, but it's possible to create a 'Humble Gamepage'.
https://www.humblebundle.com/developer
This seems to be more suitable for finished projects thought.
3) GOG
4) Desura.
General IT- and Gaming-Devoted Communities.
International: Gamespot, Slashdot, IGN, etc.
Hundreds of them. Sometimes they have a forum, where it is possible to make an announcement.
If the game runs on mobile devices:
Mobile gaming is a wast topic on its own.
I've been writing a tutorial series on making an Arkanoid-type game and I think it has come to a point where I can start to promote it a bit more actively.
So far I've only posted announcements on this forum (newer, older) and on reddit/love2d (newer, older).
According to Github traffic, this has resulted in roughly 100 unique visitiors each 2 weeks ( screenshots attached ) .
I think, this can and should be improved.
For a start, I plan to post an announcement on several websites.
Below I've compiled a list of what I have found so far. It is definitely not exhaustive (especially concerning social networks and mobile-devoted resources), so please, suggest any other places, that you think are appropriate.
Besides, it would be interesting to hear any personal experience, ideas, etc regarding how to promote a game.
P.S.: I plan to include an article on packaging and announcing the game in the tutorial.
List of websites:
Love2d-devoted resources:
1) Love forums:
2) Reddit Love2d:
3) Github:
A curated list of amazingly awesome LÖVE libraries, resources and shiny things..
4) Facebook (doesn't seem to be very active):
https://www.facebook.com/love2Dengine/?fref=ts
https://www.facebook.com/groups/lovegamedev/
Forums of other Lua-based game engines:
Most frequently, the following surface up:
Corona,
Gideros,
MOAI,
Defold,
Amulet.
A more comprehensive list.
General social networks:
Facebook, twitter, instagram, etc. : at least post an announcement on personal account.
If possible, create an account for the project (e.g. Facebook pages).
LOVE and Gamedev-devoted groups and accounts:
[list-of-groups]
Video blogs:
Youtube
Twitch
For opensource games:
The most active community used to be found at OGA and FreeGameDev.
1) OpenGameArt
2) FreeGameDev
Game Development Forums
Usually they have project showcase for indie or beginner's.
1) Reddit gamedev
2) Gamejolt
There is also a devlog format, which looks promising: http://gamejolt.com/devlogs
3) Itch
This is mostly a marketplace.
4) Fig
Newly announced crowdfunding platform, specially for gamedev.
Currently, this is for professionals mostly, but worth keeping an eye on.
Probably they'll start a section with prototypes soon.
GameJams
Some game jams have forums, where it is possible to announce the game.
Also, It won't hurt to participate.
1) Ludum Dare
Digital game distribution platforms:
1) Steam.
It seems, that forums lack any special topics for developers.
On the other hand, there is 'Concepts in Steam Greenlight'.
Probably, it is possible to publish the game there to get some feedback
http://steamcommunity.com/workshop/brow ... n=concepts
2) Humble Indie Bundle
Doesn't have a forum, but it's possible to create a 'Humble Gamepage'.
https://www.humblebundle.com/developer
This seems to be more suitable for finished projects thought.
3) GOG
4) Desura.
General IT- and Gaming-Devoted Communities.
International: Gamespot, Slashdot, IGN, etc.
Hundreds of them. Sometimes they have a forum, where it is possible to make an announcement.
If the game runs on mobile devices:
Mobile gaming is a wast topic on its own.