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Made a game for my daughter.

Posted: Thu Jan 19, 2017 12:39 am
by zerocoolisgod
This is the first thing I've made that could be considered an actual game. I made it for my girl, she's 4 and loves messing around with my old NES games.

Its kind of a Mega Man clone. I'm having a blast writing it. It forced me to learn how to do basic pixel art, but it has highlighted the fact that I have no idea how to design levels or sound and music.

Anyway here it is. Feel free to let me know what you like or don't like about the gameplay. Seeing as that's all there is. Also, any tips for how or where to learn to make chip tune style music and sound effects would be awesome. There is some opengameart music in there but I muted it, and will be replacing it with original stuff as soon as i learn how to make it.
title_screen.png
title_screen.png (2.86 KiB) Viewed 11351 times
Controls
movement: w,a,s,d
action1: j
jump: k
start: space
select: tab change weapons from a regular bubble to fire bubbles.
quit: q / esc (to be changed or removed later)
debug: f1
fullscreen: f11
reset: f12

Controls can be remapped by pressing select at the title screen.

Level select is tuned on at the title screen to help with level testing.
Will be removed later or kept as a "cheat code".

********updated build********
I'll be tagging them with a (year month day) to keep track of updates.

Update 2017-05-27
- complete GUI overhaul
- enemy spawners
- level work
- sub weapon system
- dragonflies (candles from Castlevania)
- enemies have a chance of dropping health or sub weapon energy

Update 2017-09-25
Its all but a full game now.
- 16 levels over 4 acts
- A Boss Fight
- Music by Eric Skiff http://ericskiff.com/music/

Working on
- Re arrange the music
- Refined Sprite work, give each enemy a more distinct look.
- character select; just palette swaps and a “prince”, the kid likes picking from the different colored princesses, I might connect the palette swaps to the different sub weapons like mega man.

- general balancing
item drops rates
enemy damage and placement
etc.

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 12:47 am
by zorg
Hint: Your Windows is making you think that not paying attention to letter case is something you can get away with. I'm blaming windows, not you though, but the end result is, zip files are, just like any sane OS, case-sensitive, so the löve file errors, because "globals.all" doesn't exist (since you named it "ALL", all-caps). :o:

Other than that, it seems to work perfectly fine, good game. :3

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 12:54 am
by zerocoolisgod
Oh, you running it on Linux? I have ubuntu on a laptop I haven't tested on it in a while and I recently refactored. I'll clean up all the miss case errors and re upload. Thanks for the heads up.

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 12:56 am
by zerocoolisgod
Also I forgot to say, select (tab) will change weapons from a regular bubble to fire bubbles.

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 2:12 am
by zorg
No, i'm on win7, but since .love files are zip archives, and zip archives are internally case-sensitive (unlike windows), it will error if you package it up, but it will miraculously work (on windows os-es) if you run it unpacked. That said, it will error for all unices (linux), and probably osx-es (mac) as well.

(Also, you have an edit icon next to your post, please use that instead of double-posting :3)

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 5:53 am
by NightKawata
zorg wrote:No, i'm on win7, but since .love files are zip archives, and zip archives are internally case-sensitive (unlike windows), it will error if you package it up, but it will miraculously work (on windows os-es) if you run it unpacked. That said, it will error for all unices (linux), and probably osx-es (mac) as well.

(Also, you have an edit icon next to your post, please use that instead of double-posting :3)
Easy way to fix this for all future developers is that when you're ready to make a .love and distribute it, actually run the love file so you ensure nothing's going to immediately crash. I run Win10 and I just make sure the love runs all good before I distro.

Just FYI to the op, it crashes on launch with this:

Image

Re: Made a game for my daughter.

Posted: Thu Jan 19, 2017 7:31 am
by zerocoolisgod
Now I swear I tested it before I uploaded it the first time. But eh. I fixed it here is the new one.

Re: Made a game for my daughter.

Posted: Sat Jan 21, 2017 7:31 pm
by 4aiman
Debian Linux here, works just fine! :)
*VERY* Nice game! :ultrahappy:
(Although it makes me feel kinda stupid for developing a Megaman-inspired game for *that* long myself... :oops: :cry: )

Re: Made a game for my daughter.

Posted: Sun Jan 22, 2017 8:29 am
by zerocoolisgod
Thank you very much :awesome:
And you shouldn't feel stupid. The world needs more Mega Man and Mega Man type games. ;)

Re: Made a game for my daughter.

Posted: Mon Feb 27, 2017 3:25 am
by zerocoolisgod
I added 3 new environments and messed with the players balancing.
*first post has been updated with the current build*