It's been a while since i last time checked on the progress of love2d, and i must say the future looks very bright for this framework. I'm currently using another game / engine / framework ( Cocos2dx - Cocos Creator ) which is very good, already created it a game with it, but would like to create the same game using love2d, even though, i'm used to oop ( Javascript ) , still, would like to try out lua and it's human friendly syntax. So here are my questions:
1) Where i come from which is node based, one can change the properties of a node, like:
node.x = 50
node. width = 240
etc.....
I was looking at the love2d api but having some difficulty trying to change the width, height of an image, for example:
Code: Select all
local ibis={}
ibis.image = love.graphics.newImage("ibismenugraphic.png")
ibis.x = 250
ibis.y = 250
ibis.width =50
ibis.height =50
function drawmenu()
love.graphics.draw(ibis.image,20,20)
-- love.graphics.rectangle( ibis.image,ibis.x, ibis.y)
end
2) Where can I find a road-map, and are there any plans for implementation within the [b]love2dapi[/b], of social network features like Game Center, Google Play, Admob, etc.......
3) Within the [b]config[/b] is there any way to turn on like a positional grid system of screen dimensions. In other words, if I set the dimensions to 1280 x 720, and i run main.lua within ZeroBrane Studio, i would like to see the dimensions in x,y coordinates on the screen of my game.
4) Any plans in the road-map, concerning implementation of a scene editor to make development a little more faster......
Would really appreciate any info / help concerning the above.....Thanks for your time and God Bless....
Sincerely,
Sunday