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[redacted]
Posted: Tue Dec 06, 2016 4:12 am
by RonanZero
[redacted]
Re: Mega Man X++
Posted: Tue Dec 06, 2016 7:00 am
by Positive07
Spam? Not really LÖVE related so maybe the General forum may be better... But well whatever, it's a project so not gonna report it myself.
Re: Mega Man X++
Posted: Tue Dec 06, 2016 5:43 pm
by RonanZero
I guess I didn't make it clear enough that I'm developing it with LÖVE. Fixed.
Re: Mega Man X++
Posted: Tue Dec 06, 2016 6:24 pm
by Sheepolution
Sounds interesting. How are you using both LÖVE and C++? What is used for what?
Re: Mega Man X++
Posted: Tue Dec 06, 2016 6:28 pm
by RonanZero
Sheepolution wrote:Sounds interesting. How are you using both LÖVE and C++? What is used for what?
LÖVE for 90% of the game code.
C++ for the level editor, and also anything and everything that's slow in LÖVE/Lua. I actually started this as a C++ project but later moved to LÖVE.
Re: Mega Man X++
Posted: Tue Dec 06, 2016 10:04 pm
by Positive07
Ohhh! Sorry I thought you were using C++ for the rendering and Lua for scripting. Now I see! Rather cool!
Re: Mega Man X++
Posted: Thu Dec 08, 2016 8:19 pm
by easy82
This looks promising! Keep it up, I'd love to see a Mega Man Maker.
Re: Mega Man X++
Posted: Fri Dec 09, 2016 12:12 am
by RonanZero
New video.
Re: Mega Man X++
Posted: Tue Dec 13, 2016 3:19 am
by RonanZero
Another video.
Re: Mega Man X++
Posted: Thu Dec 15, 2016 8:15 am
by easy82
Nice update! Keep them coming!