Love2d has api mobile support?
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- Prole
- Posts: 1
- Joined: Thu Dec 01, 2016 2:54 pm
Love2d has api mobile support?
Example, camera access, screen rotation, etc?
Re: Love2d has api mobile support?
There is no official API, but Positive07 has made a file which you can find here which allows you to implement your own orientation handling.
As for camera, I believe you would need to do FFI for that (and maybe compile the .apk with camera permissions?), but I'm not sure.
As for camera, I believe you would need to do FFI for that (and maybe compile the .apk with camera permissions?), but I'm not sure.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: Love2d has api mobile support?
I don't think camera API comes any time sooner than general USB cam support on PC.
The framework has all the basic features needed to build a mobile game, but not so much in terms of mobile-specific features that are not detrimental.
The framework has all the basic features needed to build a mobile game, but not so much in terms of mobile-specific features that are not detrimental.
- slime
- Solid Snayke
- Posts: 3163
- Joined: Mon Aug 23, 2010 6:45 am
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Re: Love2d has api mobile support?
Screen orientation works on iOS. To allow the screen to always rotate to the device's orientation, enable the resizable window flag in love.conf or love.window.setMode. Otherwise the game will use the aspect ratio of the window dimensions you specify in love.conf/love.window.setMode to determine whether it's portrait or landscape.
The above isn't implemented in SDL's Android backend yet, unfortunately.
The above isn't implemented in SDL's Android backend yet, unfortunately.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Love2d has api mobile support?
Slime could you please give me a link on where in SDL2 is that feature implemented? I may be able to do something for Android when I get some free time
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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