Scaling love.graphics calls
Posted: Thu Dec 01, 2016 3:32 am
Hello!
I'm certain this has been answered before, but I'm still very much a love2d noob so I don't know exactly what to look for.
I have a game using pixelart, and I want to be able to call stuff like love.graphics.line() and love.graphics.rectangle() and have the line/rectangle scaled according to the scale set by love.graphics.scale(). Right now the result of love.graphics.line() looks like this:
I'm certain this has been answered before, but I'm still very much a love2d noob so I don't know exactly what to look for.
I have a game using pixelart, and I want to be able to call stuff like love.graphics.line() and love.graphics.rectangle() and have the line/rectangle scaled according to the scale set by love.graphics.scale(). Right now the result of love.graphics.line() looks like this: