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Going Home
Posted: Tue Nov 29, 2016 5:48 am
by yetneverdone
Hi, this is my very first Love2D project. I just learned about this wonderful framework after switching from Windows to Linux, hence switching from Game Maker Studio. Cheers!
- Screenshot_2016-11-29_13-32-34.png (7.29 KiB) Viewed 4352 times
This is a 2D pixelated horror survival game that focuses on the theme rather than the gameplay.
The gameplay is simple, use A or D to move, F to toggle the flashlight, E to interact with objects.
The game draws inspirations from other indie games like "homecoming" and "one after another".
another gameplay screenshot:
- Screenshot_2016-11-29_13-32-59.png (12.17 KiB) Viewed 4352 times
So overall, it took me a month and a half to get to this far. Slow right? Kind of cramming and lazy!
I just want to ask the community, since I am a teenager who needs a form of income, do you think I should sell this game? or should I make a demo free and then ask for payment for the whole game? I am also planning to port it on android, ad revenue? or just plain sell the game?
follow me on twitter for more updates!
https://twitter.com/flamendless
Thanks alot! OBEY LOVE!
Re: Going Home
Posted: Tue Nov 29, 2016 6:09 am
by Sir_Silver
You don't necessarily need to make a free demo of your game, however, you should definitely demonstrate your game, by means of a trailer or something of the like. I think that providing a free demo of your game would allow others to give you insight and criticism allowing you to improve your game. I like that you're ambitious about your first game though, most people - myself at least - don't have a lot to show for as far as their first games go.
Re: Going Home
Posted: Tue Nov 29, 2016 7:29 am
by yetneverdone
Sir_Silver wrote:You don't necessarily need to make a free demo of your game, however, you should definitely demonstrate your game, by means of a trailer or something of the like. I think that providing a free demo of your game would allow others to give you insight and criticism allowing you to improve your game. I like that you're ambitious about your first game though, most people - myself at least - don't have a lot to show for as far as their first games go.
Thank you for the feedback ☺
Re: Going Home
Posted: Tue Nov 29, 2016 9:21 am
by D0NM
Well. Why don't u make it free? It could be a good start.
Don't forget about the donations ^_-
look at our project. It is free and open source
Re: Going Home
Posted: Tue Nov 29, 2016 9:39 am
by yetneverdone
D0NM wrote:Well. Why don't u make it free? It could be a good start.
Don't forget about the donations ^_-
look at our project. It is free and open source
Im considering it to be free. Although is it safe to ask for donations using paypal?
Another thing is, itch.io and gamejolt has both options. Which is better?
Re: Going Home
Posted: Tue Nov 29, 2016 10:39 am
by D0NM
imo... itch.io is the place where one devs support others )))
Re: Going Home
Posted: Tue Nov 29, 2016 11:54 am
by yetneverdone
D0NM wrote:imo... itch.io is the place where one devs support others )))
Oh, I guess the itch.io looks more dev-friendly. Maybe in both sites?
Re: Going Home
Posted: Tue Nov 29, 2016 2:03 pm
by Positive07
Both is a good option. Also consider your first project being a free one, it is in order to make a name, also so people can know that you can deliver. Plus if you decide to leave this and never touch it again no one will resent you. Keep it up! And hope it goes well
Re: Going Home
Posted: Tue Nov 29, 2016 2:40 pm
by yetneverdone
Positive07 wrote:Both is a good option. Also consider your first project being a free one, it is in order to make a name, also so people can know that you can deliver. Plus if you decide to leave this and never touch it again no one will resent you. Keep it up! And hope it goes well
Thanks. I will keep that in mind for consideration.