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Super Samurai Guy
Posted: Sun Nov 13, 2016 6:48 pm
by SSG_DEV
Super Samurai Guy is a 2D survival slashemup set in a dungeon. It's full of permadeath
Inspired by Diablo, Nethack, Spelunky, Legend of Kage, and of course Super Mario.
Love 2D is amazing, especially with Moonscript, Spine, and Tiled. We are in heavy experimental mode at the moment - everything needs sprucing up. We are about 10% done.
Edit: You can now download the game! See attachment. Looking forward to hearing what you think.
Re: Super Samurai Guy
Posted: Mon Nov 14, 2016 12:25 am
by pgimeno
Welcome to the forums!
SSG_DEV wrote:
Inspired by Diablo, Nethack, Spelunky, Legend of Kage, and of course Super Mario.
For some reason, I expected to see
Silent Hill in that list...
Re: Super Samurai Guy
Posted: Mon Nov 14, 2016 7:53 pm
by SSG_DEV
Thanks pgimeno! It's nice to be posting here.
I played Silent Hill before so it could be a subconscious inspiration. The sword actually comes from
http://naruto.wikia.com/wiki/Kubikirib%C5%8Dch%C5%8D
Re: Super Samurai Guy
Posted: Mon Nov 21, 2016 10:40 am
by easy82
This one looks really promising! Keep it up
Re: Super Samurai Guy
Posted: Sat Dec 10, 2016 12:55 pm
by SSG_DEV
An update with a new playable! Thanks to everyone who downloaded the last version. Just the thought that someone might be enjoying SSG is a huge a boon to our morale
Fighting stances.
There are 2 stances you switch between every time you swing the sword. You can see this in the gif. We're planning on adding parry and other stances in the future.
Lighting and shadows!
We're using the Lightworld library. This works well and is helping us get closer to the atmosphere we're trying to achieve.
HUD clean up
Instead of an HP bar, there's now HP balls. This is cool because the vending machines now have a chance of dropping permanent HP increases. These increases are more apparent because you can count the HP balls.
New monsters
1. Egg that hatches roaches. Now the player has a reason to jump and attack because the eggs attach to the ceiling
2. Reanimated skeleton that randomly charges the player, and can instantly kill the player.
3. Greatsword wielding werewolf.
@easy82
Thanks for the kind words
Re: Super Samurai Guy
Posted: Tue Dec 13, 2016 2:23 am
by qubodup
This is quite intense. I show some gameplay around 9:37 in this random indie games testing video:
Re: Super Samurai Guy
Posted: Tue Dec 13, 2016 1:24 pm
by xNick1
Nice game really
Congrats
Re: Super Samurai Guy
Posted: Sat Dec 24, 2016 11:54 am
by SSG_DEV
Special Christmas playable release!
Sparkles!
Sparkles were added to gold to make it look more treasure-ry. The key is also very sparkly. You can now tell a monster is holding a key because of the sparkles.
Shadow blobs
Objects now look like they have depth thanks to shadow blobs.
Tranquilizer dart
You can now equip a blow pipe that puts monsters to sleep.
Werewolf hat
The werewolf now wears a crown. This indicates that it’s a champion. There are going to be more monsters wearing hats in the forth-coming releases.
Gashapon
We’ve added a Japanese ball vending machine. This sells dry goods. The old vending machine now sells “wet” goods.
@qubodup thanks! glad you think it's intense. Going to be watching your videos in the future!
@xNick1 thanks for your kind words!
Re: Super Samurai Guy
Posted: Sun Dec 25, 2016 6:27 pm
by nyenye
Wow! Super fast paced I like it! Nice work, keep it up!
Re: Super Samurai Guy
Posted: Mon Dec 26, 2016 7:08 am
by ken.athomos
This is absolutely amazing
Can't wait for more updates \^-^/