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How to write a custom tilemap implementation

Posted: Tue Nov 01, 2016 8:22 pm
by leNoah
Hi, I was wondering how I would create a Tiled implementation, like STI but I'd like to write it myself because I like to know exactly how everything works. How should I do this?

thanks in advance, noah :)

Re: How to write a custom tilemap implementation

Posted: Tue Nov 01, 2016 9:07 pm
by pgimeno
There's a tutorial in the wiki that greatly helped me start understanding the concepts.
[wiki]Tutorial:Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Fine_Tile-based_Scrolling[/wiki]
[wiki]Tutorial:Efficient_Tile-based_Scrolling[/wiki]
The latter delves into [wiki]SpriteBatch[/wiki], very important for tilemaps.