LÖVE 0.10.2 released
Posted: Mon Oct 31, 2016 8:36 pm
What is this? During your trick and treat run, you stumble upon a strange man who gives you.. a link? It's the best candy you've received all night, it's LÖVE 0.10.2!
LÖVE 0.10.2 is a bugfix release, but as we are wont to do, we've added some backwards-compatible features too. You can find the changelog on the wiki, or in the repository, but here's a few noteworthy changes:
LÖVE 0.10.2 is a bugfix release, but as we are wont to do, we've added some backwards-compatible features too. You can find the changelog on the wiki, or in the repository, but here's a few noteworthy changes:
- Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
- Added the ability to restart the game via love.event.quit("restart").
- Fixed love on iOS 6.
- Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
- Improved performance of Channel methods by roughly 2x in many cases.
- Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
- Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.