Hello ladies and gentlemen.
My latest project from the past few days has been Cardinality, which is a clone of Apple's HyperCard hypertext authoring and programming environment from the 90s: https://en.wikipedia.org/wiki/HyperCard
https://gitlab.com/technomancy/cardinality
It allows you to create "cards" which have drawings, buttons, and code attached to them. The buttons can link the cards together to create adventure games and other hypermedia creations. It integrates Polywell, the text editor I've created: https://gitlab.com/technomancy/polywell My hope is it would be an accessible tool for kids to tinker with and create games.
Still a couple bugs to work out, but feedback is welcome. Screenshots will be a little vague because there's not a whole lot to show visually (what you see is up to the creator of the cards, not as much the program) but here are a couple:
Edit: screenshots
Cardinality: a HyperCard-like environment
- technomancy
- Prole
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Cardinality: a HyperCard-like environment
Last edited by technomancy on Tue Oct 25, 2016 3:54 pm, edited 1 time in total.
Re: Cardinality: a HyperCard-like environment
Great work! It will take me some time to figure out how it works, though. Really cool project!
- technomancy
- Prole
- Posts: 49
- Joined: Thu Oct 29, 2015 8:25 am
- Location: Thailand
- Contact:
Re: Cardinality: a HyperCard-like environment
I've just pushed out an update here that includes a bunch of new features, plus a tutorial that walks you through how things work and how to create your own cards. Downloads linked in the readme: https://gitlab.com/technomancy/cardinality
I've been playtesting it with my kids, and they have had a lot of fun creating cards and characters to act on them. I hope to extend the character API more to make it easier to apply common behaviors.
Feedback welcome!
I've been playtesting it with my kids, and they have had a lot of fun creating cards and characters to act on them. I hope to extend the character API more to make it easier to apply common behaviors.
Feedback welcome!
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