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Jumpy Rat
Posted: Thu Oct 13, 2016 10:51 am
by Nyrds
Hey Love, Nyrds here! =)
As a humble newbie indie game developers we are constantly looking for a little handy game engine. And we figured, that Love2d might be just a thing for us. So for a little bit of practice we made a flappy bird clone, featuring a pixely rat. Yes it uses sprites from open source Pixel Dungeon.
And we actually made it into an android app:
https://play.google.com/store/apps/deta ... s.jumpyrat
And if you are not a Google fan, you can download apk from here:
http://wiki.nyrds.net/doku.php?id=jumpyrat:changelog
Or you can download the *.love file here:
https://drive.google.com/uc?export=down ... 1h2QmREZ3c
Re: Jumpy Rat
Posted: Thu Oct 13, 2016 3:03 pm
by Germanunkol
Hey, welcome to the forums!
I'm guessing flappy-bird-like-gameplay only needs a single button, right? Then this should be very easy to port to the PC? I think you'll get much more attention (and downloads) if you post a .love file here - it's what most people on these forums will download...
Re: Jumpy Rat
Posted: Thu Oct 13, 2016 9:21 pm
by Nyrds
Thank you! Glad to be here!
Germanunkol wrote: I think you'll get much more attention (and downloads) if you post a .love file here
I was thinking about that, I guess I'll do it after I clean up the code, otherwise it would be pretty embarassing =)
Re: Jumpy Rat
Posted: Thu Oct 13, 2016 9:34 pm
by Jeeper
Nyrds wrote:Thank you! Glad to be here!
Germanunkol wrote: I think you'll get much more attention (and downloads) if you post a .love file here
I was thinking about that, I guess I'll do it after I clean up the code, otherwise it would be pretty embarassing =)
I used to think like that, then you realize that no one (including yourself) can be arsed to open up and look at someones code.
Re: Jumpy Rat
Posted: Thu Oct 13, 2016 10:00 pm
by Nyrds
Jeeper wrote:I used to think like that, then you realize that no one (including yourself) can be arsed to open up and look at someones code.
Fair point!
And yeah, now there is download link for *.love file =)
Re: Jumpy Rat
Posted: Fri Oct 14, 2016 6:56 am
by Germanunkol
Thansk for the .love file!
I'm not a flappy-bird-expert (I don't think I ever played the original, only clones), but this game seems very difficult to me. I feel like I should be able to control the jump-height at least a little by clicking longer (and once I release, the rat jumps), because the way it is I barely get past the first two columns
But maybe I just suck at these games.
Other than that, well done, the movement feels nice!
It looks like you've made games before? What Engine are you coming from?
Re: Jumpy Rat
Posted: Fri Oct 14, 2016 11:53 pm
by Jeeper
Germanunkol wrote:Thansk for the .love file!
I'm not a flappy-bird-expert (I don't think I ever played the original, only clones), but this game seems very difficult to me. I feel like I should be able to control the jump-height at least a little by clicking longer (and once I release, the rat jumps), because the way it is I barely get past the first two columns
But maybe I just suck at these games.
Other than that, well done, the movement feels nice!
It looks like you've made games before? What Engine are you coming from?
They are "supposed" to be like that. Personally I always hated it.
Re: Jumpy Rat
Posted: Sat Oct 15, 2016 12:10 pm
by Nyrds
Germanunkol wrote:It looks like you've made games before? What Engine are you coming from?
I guess I kinda did =) At this point there is only 2 games that was released, and thus can be considered "developed". One of them was a flash game, that was basically "columns" clone. And the other one would be Remixed Pixel Dungeon for android, which is, naturally, fork of an open source game Pixel Dungeon.
A link for RPD, if you're interested:
https://play.google.com/store/apps/deta ... dungeon.ml
So I don't really coming from any engines, just little bit of programming in different languages. I guess, since I wanted to make games I spent a lot of time researching the whole game design thingy, so maybe I got certain understanding on how more or less adequate gameplay feels like from that.
Re: Jumpy Rat
Posted: Mon Oct 17, 2016 5:34 am
by easy82
The reason why I don't like Flappy Bird is because I'm really, really bad at it.
I like your version though because I've finally scored 10 points!
Re: Jumpy Rat
Posted: Tue Oct 18, 2016 11:28 pm
by Nyrds
easy82 wrote:I like your version though because I've finally scored 10 points!
A clear sign of perfect game design
Or maybe you just got better at these!