LÖVE or GameMaker for this?
Posted: Tue Sep 13, 2016 4:53 am
I need to ask a quick question.
I'm planning on making a CRPG in the style of Wasteland 1. Of course I'll improve all the aged mechanics I can, but I'm debating as to which engine I should use for this. I've never used GameMaker before, but from what I've seen of it it looks good. I have used LÖVE before and know Lua fairly well. I'm also more comfortable with LÖVE than GameMaker. But I'm still unsure as to which one is better for my project. Does anyone here in the forums have an Idea of which one is better for this style of game? I'm willing to learn whatever is necessary to use either game engine.
I'll dump some pictures from Wasteland 1 that I have to give an idea of what the game looks like. It's got a very simple GUI and vector graphics due to its age, but would it be better to attempt this project in GameMaker or LÖVE?
I'm planning on making a CRPG in the style of Wasteland 1. Of course I'll improve all the aged mechanics I can, but I'm debating as to which engine I should use for this. I've never used GameMaker before, but from what I've seen of it it looks good. I have used LÖVE before and know Lua fairly well. I'm also more comfortable with LÖVE than GameMaker. But I'm still unsure as to which one is better for my project. Does anyone here in the forums have an Idea of which one is better for this style of game? I'm willing to learn whatever is necessary to use either game engine.
I'll dump some pictures from Wasteland 1 that I have to give an idea of what the game looks like. It's got a very simple GUI and vector graphics due to its age, but would it be better to attempt this project in GameMaker or LÖVE?