Attributing love2d in game
Posted: Tue Aug 09, 2016 12:21 pm
I'm working on my credits menu for a game and I'm wondering how exactly is the best way to follow the licenses of love2d and the open source libraries I've used. Currently I've got the game linking to the website of each source on a user click but I'm not sure this is enough to follow the conditions of the ZLIB and MIT licenses. Do I absolutely have to open up a popup window with the entire license text available to read or does linking to the source's main site/github page where the license can easily be found from count as enough?
I'd rather not have to code up a popup box that scrolls to accommodate the length of this: https://bitbucket.org/rude/love/src/eaf ... ew-default
I'd rather not have to code up a popup box that scrolls to accommodate the length of this: https://bitbucket.org/rude/love/src/eaf ... ew-default