I did a Major Revision on "Tutorial:Platformer Jumping"
Posted: Sun Aug 07, 2016 3:23 pm
Hello everyone!
Quick introduction! My name is ken.athomos, I'm fairly new to LÖVE (been tinkering around for approx. 4 or 5 days now) but not to programming in general. I was kinda having a hard time with tutorials and stuff so I decided to contribute to the community.
So just a heads up for people who love the Wiki and for newbies there (like me) who want to learn to code with LÖVE, I did major revision on a tutorial. (Not sure if this is worth mentioning but for those wondering, I asked permission from rude and I was given the go signal to do it.)
What used to be known as [https://love2d.org/wiki/Tutorial:Platformer_Jumping] is now [https://love2d.org/wiki/Tutorial:Baseline_2D_Platformer].
Before I talk about the changes I've done, I want to give credit to Thelinx who made the first version of the tutorial in November of 2011, and to Eamonn who updated the tutorial to be updated with 0.10.0.
I changed the name because the previous version of the tutorial - though focusing on how to make the player jump - was still a tutorial on how to do a 2d platformer. I decided to build on that instead.
Changelog (for anyone interested):
(08/10/2016)
- Added gifs that show movement and jumping.
(08/07/2016)
- Renamed the tutorial from "Tutorial:Platformer Jumping" to "Tutorial: Baseline 2D Platformer"
- Added navigation to the tutorial.
- Made the format more presentable and organized.
- Added some screenshots.
- Added a lot of explanations.
- Made the explanations easier to understand (sadly, at the expense of technical or proper explanations)
- "Remade" the code in the sense that I made it more newbie-friendly.
- Comments galore! The comments are there to explain some stuff.
Stuff to do:
- Implement the "jetpack" thing that was found on the previous version. The jetpack thing was about how "the longer you hold the jump button, the character jumps higher". For those wondering what I'm talking about or would like a copy of the code, here it is.
Feel free to edit the tutorial if you think some things are wrong or could be phrased better. I'm sorry if it isn't too technical for some of you. I revised the previous version of the tutorial for newbies in mind.
Constructive criticism is also accepted. Thanks!
Quick introduction! My name is ken.athomos, I'm fairly new to LÖVE (been tinkering around for approx. 4 or 5 days now) but not to programming in general. I was kinda having a hard time with tutorials and stuff so I decided to contribute to the community.
So just a heads up for people who love the Wiki and for newbies there (like me) who want to learn to code with LÖVE, I did major revision on a tutorial. (Not sure if this is worth mentioning but for those wondering, I asked permission from rude and I was given the go signal to do it.)
What used to be known as [https://love2d.org/wiki/Tutorial:Platformer_Jumping] is now [https://love2d.org/wiki/Tutorial:Baseline_2D_Platformer].
Before I talk about the changes I've done, I want to give credit to Thelinx who made the first version of the tutorial in November of 2011, and to Eamonn who updated the tutorial to be updated with 0.10.0.
I changed the name because the previous version of the tutorial - though focusing on how to make the player jump - was still a tutorial on how to do a 2d platformer. I decided to build on that instead.
Changelog (for anyone interested):
(08/10/2016)
- Added gifs that show movement and jumping.
(08/07/2016)
- Renamed the tutorial from "Tutorial:Platformer Jumping" to "Tutorial: Baseline 2D Platformer"
- Added navigation to the tutorial.
- Made the format more presentable and organized.
- Added some screenshots.
- Added a lot of explanations.
- Made the explanations easier to understand (sadly, at the expense of technical or proper explanations)
- "Remade" the code in the sense that I made it more newbie-friendly.
- Comments galore! The comments are there to explain some stuff.
Stuff to do:
- Implement the "jetpack" thing that was found on the previous version. The jetpack thing was about how "the longer you hold the jump button, the character jumps higher". For those wondering what I'm talking about or would like a copy of the code, here it is.
Feel free to edit the tutorial if you think some things are wrong or could be phrased better. I'm sorry if it isn't too technical for some of you. I revised the previous version of the tutorial for newbies in mind.
Constructive criticism is also accepted. Thanks!