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Super Chains
Posted: Fri Jul 29, 2016 10:01 am
by ivan
Hello, I'm working on a Lua-based game and hope to get some feedback.
https://store.steampowered.com/app/968300/Super_Chains
Edit: the game is in closed Beta. You need a Steam account if you would like to playtest it!
Re: Super Chains
Posted: Fri Jul 29, 2016 10:11 am
by Nixola
Is it windows-only?
Re: Super Chains
Posted: Fri Jul 29, 2016 10:18 am
by ivan
Yes, unfortunately it's Windows only for now.
Re: Super Chains
Posted: Mon Aug 01, 2016 4:43 am
by Roland Chastain
Hello! I get this error when I try to run the game.
Re: Super Chains
Posted: Mon Aug 01, 2016 7:25 am
by steVeRoll
Very good concept! Very fun and satisfying to play.
Re: Super Chains
Posted: Mon Aug 22, 2016 5:55 pm
by ivan
Thanks for the nice comments!
An update is coming soon so hopefully the issue mentioned by Roland should be fixed.
Also, I wrote a short article about the "longest chain" algorithm used in the game:
http://2dengine.com/doc/gs_hamilton.html
Re: Super Chains
Posted: Tue Aug 23, 2016 5:15 pm
by pgimeno
Nice article. I didn't know about Warnsdorf's rule. I may have uses for it.
Re: Super Chains
Posted: Tue Aug 23, 2016 5:16 pm
by Roland Chastain
ivan wrote:An update is coming soon so hopefully the issue mentioned by Roland should be fixed.
Good news!
I did read it with interest and pleasure.
Re: Super Chains (second prototype)
Posted: Mon Sep 12, 2016 6:08 pm
by ivan
Hey everybody, the second prototype of Chains is out!
This time around the focus is on progression and difficulty.
Please give it a try I'm really looking forward to any feedback
regarding the difficulty and pacing of the game.
- chains2.PNG (385.1 KiB) Viewed 9872 times
Download
Roland, hopefully the bug you mentioned before should be fixed.
Thanks for taking a look!
Re: Super Chains
Posted: Mon Sep 12, 2016 6:57 pm
by raidho36
Is there any reason it will only run on Windows? If anything, I expect it to run on a phone. I wanted to play it but I obviously won't buy and install Windows just to try it, and it won't run in Wine. The standard method of getting Windows LÖVE game to run (disassembling it into bare source code and running directly) doesn't works either.