It is necessary to continue and bring it this to the working state?
Posted: Sun Jul 17, 2016 4:20 pm
Hi, guys,
I would like to talk about my work nowadays, and ask whether it is necessary to continue and bring it to working state?
If not to go into the details - I want to create a complete toolset + IDE for Love2d. Just want to note that this is not another parody of a text editor or IDE which is very much in the network. Would you like to use the powerful instrumentry and visual tools with Love2d?
What is planning in first release:
- synax highlighting and autocompletion of Lua and Love2d API
- project system
- fast build for Windows/MacOS/Linux/Android in one click
- project file tree
- themes
- push-notifications on the right bottom corner of the screen
Other features planning:
- 2 working modes: Coding and Designer. Coding for editing files as-is without any visual addition (like in any text editor, Sublime Text for example), Designer for easy editing with UI tools (like in Construct)
- testing and building on different LÖVE versions by one click
- plugins system
- repo with libraries that can be downloaded and imported without leaving editor. Also web site will allow to upload your own libs
- dialogue editor (and other UI windows for editing)
- visual code editing (in Designer mode), which will allow to use Love2d easier (in particular for designers (your cap =P))
- LeafX support (Lua preprocessor, in development)
- git integration
- itch.io integration
- cloud build (not near future)
- this list will continue...
Right now i’m making an prototype using GitHub’s Electron.
If you like to help in development, please reply below or leave your opinion about that idea =)
Thanks!
I would like to talk about my work nowadays, and ask whether it is necessary to continue and bring it to working state?
If not to go into the details - I want to create a complete toolset + IDE for Love2d. Just want to note that this is not another parody of a text editor or IDE which is very much in the network. Would you like to use the powerful instrumentry and visual tools with Love2d?
What is planning in first release:
- synax highlighting and autocompletion of Lua and Love2d API
- project system
- fast build for Windows/MacOS/Linux/Android in one click
- project file tree
- themes
- push-notifications on the right bottom corner of the screen
Other features planning:
- 2 working modes: Coding and Designer. Coding for editing files as-is without any visual addition (like in any text editor, Sublime Text for example), Designer for easy editing with UI tools (like in Construct)
- testing and building on different LÖVE versions by one click
- plugins system
- repo with libraries that can be downloaded and imported without leaving editor. Also web site will allow to upload your own libs
- dialogue editor (and other UI windows for editing)
- visual code editing (in Designer mode), which will allow to use Love2d easier (in particular for designers (your cap =P))
- LeafX support (Lua preprocessor, in development)
- git integration
- itch.io integration
- cloud build (not near future)
- this list will continue...
Right now i’m making an prototype using GitHub’s Electron.
If you like to help in development, please reply below or leave your opinion about that idea =)
Thanks!